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Offf (1)

Following the feedback gotten at the survey I have created an online diary of the master. So you can check which events I have attended and get the knowledge through the websites of the artists or places I have visited. Here it goes!

And continuing with the events I have attended, I want to share with you the schedule of the Offf festival. To make you able to check and go ahead, if you want, through all the sites of the speakers who were there. It was so inspirational and I really think it's so worth it to have a look at the work of each one of the following people:

26th May

Atelier (Open Titles): Website, Facebook, Instagram, Twitter, Vimeo

Education center based in Barcelona innovator in the field of design and visual arts. At the end of the course the students present the year’s work at the OFFF festival revealing OFFF 2016 Campaign and OFFF Barcelona 2016 Open Titles.

Tokyo-based photographer. At just 20 years old, she’s shot for American Apparel, Nylon Japan, Vice and a whole lot of other great brands and magazines. She’s created a bunch of brilliant zines and had her work exhibited. Her photographs outwardly project a sense of dreaminess, mystery and general girl shenanigans. Often the images she creates are quietly provocative and filled with unexpected moments which projects her interest in the construction of youth, in particular what it means to be a girl in this day and age.

A global digital product studio launching products, services and companies that make a measurable difference to the world. They’ve partnered with some of the world leading brands and have grown to four studios around the world. They are the creators of Game of The Year adventurous application Monument Valley.

Communication and design agency based in Barcelona, a creative lab that escapes routine, dedicating more time to experimenting and investigating each project, as a result they provide creative strategies and design solutions to allow their clients to distinguish their brand and most importantly reach and move people.

An award-winning global design firm that takes a human-centered, design-based approach to helping organizations in the public and private sectors innovate and grow. They identify new ways to serve and support people by uncovering latent needs, behaviors, and desires.

I couldn't attend this speech because I was working at the information point of this event at the morning. But I would loved to because I'm a big fan of design thinking approach. Anyway, there is a lot of content to find in their website and social media accounts. So let's check it! :)

ADOBE: Michael Chaize w/ featured artist Dan Mumford: Website, Facebook, Instagram, Twitter

Adobe was hosting a keynote alongside with Dan Mumford, where they talked about their vision for truly outstanding creative work while showcasing Dan’s personal story and how his work has evolved, blending traditional techniques with modern technology workflows. Dan Mumford is a freelance illustrator working out of Studio100 in central London, UK. From "Lord of the Rings: Return of the King" to "Halo 5" inspired artwork, Dan has become famous for his beautiful techniques, working for bands like Trivium, Protest The Hero, The Black Dahlia Murder, and A Day To Remember for album covers and tee shirts.

CREATIVEAPPLICATIONS.NET + Holo + FRAMED W/ Filio Visnjic & Alexander Scholz

CreativeApplications.Net [CAN] is one of today’s most authoritative digital art blogs. CAN is also known for uncovering and contextualising noteworthy work featured on the festival and gallery circuit, executed within the commercial realm or developed as academic research. Contributions from key artists and theorists such as Casey Reas, Joshua Noble, Jer Thorp, Paul Prudence, Greg J. Smith, Marius Watz, Matt Pearson as well as CAN’s numerous festival involvements and curation engagements are a testament to it’s vital role within the digital arts world today. Facebook, Twitter, Vimeo.

HOLO is a magazine about emerging trajectories in art, science, and technology. Towering installations visualize scientific data, projectors beam kaleidoscopic animations onto sculptural forms, responsive 3D-printed environments mimic life—as consumer electronics become indistinguishable from science fiction, contemporary artists and designers are prototyping fantastical futures before our very eyes.

FRAMED 2.0 allows you to showcase an infinite selection of digital artworks in everyday environments. Designed to be the world's first canvas for the art of our generation, allowing you to experience and enjoy beautiful art within a normal, everyday setting.

Vasava + OFF + AUDI presents STOOOORM

Vasava studio with AUDI and OFFF presented a new co-creation project: STOOOORM is an interactive platform joining talents from all around the world consisting of engaging, collaborating and creating.

Daniel Aristizábal: Behance, Facebook, Instagram

Graphic designer compacts the all-star mediums and genres of 20th century artistic movements into user-friendly, candy-colored graphics. His work combines elements of Cubism, Dadaism, and Futurism with pop art and postmodern design and he describes his art as a “retro, colorful, geometric bonanza.”

Design studio based in Barcelona. Their work moves constantly from graphic design and digital platforms to filmmaking and motion design.

Julie Andersen is a graphic designer, turned design professor, turned typographic artist. But overall she likes to figure out stuff and make things, complicated things, things that make people go "...huh!?". Like threading 32.014 beads four times each or hand piercing 203.224 holes in a piece of paper. She goes by the name Lil'Ol'Lady because she often feels like a 70 year old caught in a 30-something's body.

Carl Sprague

Designer working for film and stage as well as special, site-specific projects. Recent career highlights include concept illustration for Academy Award winners “The Grand Budapest Hotel” and “Twelve Years a Slave”. Carl is currently developing a feature adaptation of Edith Wharton’s 1916 classic “Summer”. Carl brings more than twenty years of experience as a Production Designer, Art Director and Illustrator to his work.

Antoni Beristain: Website, Facebook, Twitter

Photographer, graphic designer and art director. Drawing since he was a child in the Basque region, Beristain moved to Barcelona for college, where he studied graphic design and began working with photography. His work projects a mixture of still life and fashion images. In 2013, he launched the magazine La Monda, an oddball quilt of all his eyebrow-raising ideas.

Paula Scher: Pentagram website, Facebook, Twitter

Pentagram is the world's largest independent design consultancy. The firm is owned and run by 19 partners, a group of friends who are all leaders in their individual creative fields. For four decades Paula Scher has been at the forefront of graphic design. Iconic, smart, and accessible, her images have entered into the American vernacular.

I really really loved her presentation. It's not only the amazing and great work she has done as designer but the huge sense of humanity she transmits.

The Mill consists of creative and talented artists made up from multi-national and home grown backgrounds and their work is driven by their craft and the relationships they build at all levels with their clients. This allows them to continue to offer world leading visual effects and creative solutions across our business around the world. Rama Allen will be presenting in OFFF Barcelona 2016.

His speech was so inspirational, it was about what he call "Magical Thinking" going through the idea that prototiping the future of the film is the present of the future.

Pablo García: Website, Twitter, Vimeo

Trained as an architect, Pablo Garcia’s recent work has evolved from design-for-hire to internationally exhibited artworks, provocations and research studies. Born in 1975, Garcia was in college when the first internet browser launched. Composite training in traditional analog and then-nascent digital technologies inspired a research practice into the intersection and overlap of art and technology, obsolescence and the cutting edge, the real and the virtual. Garcia’s work ranges from scholarly contributions to art historical studies to contemporary artworks examining digital culture.

His expertise in the history and technique of drawing technologies has contributed to research for institutions such as The Art Institute of Chicago, The American Philosophical Society, The Polytechnic Museum (Moscow), and The Victoria & Albert Museum (London). Garcia’s work has been exhibited in galleries and festivals across North America, South America, and Europe. His work has also been featured in the most widely-read journals in the world, including Art in America, WIRED, FastCompany, Huffington Post, GQ, Mashable. Garcia’s Core77 Award winning NeoLucida (in collaboration with Golan Levin) was among the Top 100 highest grossing Kickstarter campaigns of all time. Previously, Garcia has taught at Carnegie Mellon University, Parsons School of Design, and The University of Michigan. He holds degrees in architecture from Cornell and Princeton Universities.

In the next post I will continue sharing the schedule of the days 27th and 28th. All great staff will come, you will see :)

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